Life in the open spaces of wasteland is very different from everything that we saw hitherto in ID Software games. Therefore, before describing the passage of Rage missions – plot and side – we will give several general tips that will greatly make your life easier.
- Before proceeding to the task, make sure that you have enough cartridges-ordinary, “situational” (for example, armor-piercing or electric), and “rescue” (such as mini-thumbnails for a shotgun). Having as many grenades as possible is also very useful.
- Make sure you have enough bandages. In the battle, it is better not to bring the matter to the situation "We lose it, the discharge, another category".
[[Bullet]] green -eyed taxi, you take me there ..
- The same applies to personal equipment. It is unpleasant to be in front of a cache and clap in vain in your pockets in search of locking or gears. Developers usually do not allow to return halfway ago – the level is “rebooted” at the same time, and the hero loses everything that he managed to choose on it.
- In battle, use ammunition suitable for the occasion. Try to save the most valuable without spending on every trifle.
- And the last advice – persist more often. I'm serious. It is important in Rage. Modern games have accustomed us to frequent autosasy, but here you will have to get used to acting independently.
Now – let's go!
Together with the bandits
[[Bullet]] Caliber is clearly not trifling here.
As soon as we, we torn our eyes, got out of the fresh air from the run … the ark, as the life of Hagar, a man in green glasses, immediately saves us. True, having killed a bandit that has gone from a gang of ghosts, he set up his settlement under attack. Let us pay with courtesy for courtesy – we will take the proposed gun and go alone to the ghosts to make ghosts of them literally. The idea is not so strange, because the main character, as a former inhabitant of the ark, has the ability to regenerate and knows how (albeit limitedly) to resurrect after death.
[[Bullet]] He did not have a defibrillator. We have, so we are not afraid of knives.
The first mission is very easy – almost training. We will be shown how to collect trophies from bodies, squat, jump and use resurrecting defibrilles. At the end, you need to withstand a small battle in the relatively open space and use the cable for quick descent to the beginning of the level.
Master of winged
[[Bullet]] Boomerang. Return to the owner if they do not collapse along the way.
Hagar, pretty to Luzam, invites us to spend combat boomerangs on the targets – winged. As a reward, we will be given five pieces and the ability to replenish the reserve in the shop nearby.
Medicines
[[Bullet]] A and B sat on the pipe. We are going to the pharmacy to the oil industry.
As long as we were not, the bandits attacked the settlement of Hagar and wounded several inhabitants. Dan sends us to the neighboring settlement of oil workers for medicines, promising to give the bugges as a reward.
Where are you, Juno?
[[Bullet]] “Oh, where are you, Juno?!"
But the oil workers do not want to give medicines just like that and require a couple of tasks for them. Old Jenus asks to find a local resident who missed in the ruins nearby, Juno. This task is carried out with the following.
Repair of radio racks
[[Bullet]] Cellular communications in the district. The mutants are dragging the color?
Ricger Neftyanik asks us to repair the radio rack across the road. It is located in the lands of the gang of reckless, so you have to shoot along the way. Do not turn to the garages at the fork (you will visit there later), and turn right, to the tower, and get ready to get acquainted with the mutants. Inspect evidence and repair the tower. Back to the road, you will return in a familiar way – on a cable on a tarzanka.
Now we have medicines, as well as a binta prescription and a great shotgun. Before returning to the gas station, do not forget to take another quest – Ramos oilman.
Caution, mutants!
[[Bullet]] “Bu-bo-bo-bo-bo-bo-bo-bu,”-gives us quest Ramos.
Ramos Oilman wants us to give a signal about the coming of mutants from the rocket launcher, which lies at the entrance to the hotel of the ghosts. Mutants will be angry, so be prepared to reflect several attacks. Do not forget to return to Ramos and hand over the made quest.
[[Bullet]] Fireworks did not like the mutants. However, they don't like anything.
For information: If you drive along the road past the settlement of oil workers to a dead end, you will find the Feltrtic crystal. It is very valuable, but selling these crystals is undesirable, since later they will need you for a quest.
Lossed spare parts
[Bullet]] In the struggle we will find our spare parts!
The Baggi car promised to us is not on the move. To get it from the mechanic Durar, we again need to run to the oil industry and beg spare parts. But the local mechanic Johan complains that his spare parts were dragged out of the reckless. On the road, he will give us a locking scheme (without it we will not get into the garage) and “fat men” (reinforced cartridges for a revolver). Now it's time to go to the garage.
Find spare parts for buggy
[[Bullet]] Now you are reckless.
This is the first serious combat mission, with a real boss. Hold the door with a locking and start a leisurely, planned cleaning of the premises, fearing enemy grenades and fighters with burning batons. Three details that we need, you will not miss with all the desire – they simply block the way forward, and until you take them, you will not pass further.
[[Bullet]] Boss car. It is better not to turn the machine gun, but to hide behind the column.
The level boss is not very strong, but it has one feature that you need to know: its “assistants” are endless, and if you hide and shoot them, then ammunition will quickly end. Having hidden behind the column, catch moments while the boss reloads the machine gun tape, and hit from everything that is.
Since we left the wrong side with which we came in, the developers will give us the opportunity to use the gangster quadrocycke, taking it away from two razor crazy crazy.
Destroy the barricade
[[Bullet]] with sniper – to barricades!
To leave the Hagar settlement and set off, you need to open a checkpoint occupied by bandits from the Savan clan. They fire us from afar with rockets, and it is very dangerous. Shoot the rocket launchers from a distance from a sniper rifle (the action button changes an increase in the sight), and only then, having adjusted the buggy, install explosives on the gate.
Race for a while with Durar
[[Bullet]] Baggi. The wheels are different, but it will live.
This is the first, educational and lightest race in the game. In it, we just need to get to the target marked with a blue flag, turn around and return, fitting at the allotted time. The secret of success is the constant use of frying.
Dan's message
[[Bullet]] Source, Water Capital Wasteland.
And this task is an occasion to send us from the settlement of Hagar to the first major “hub” in the game – a city source. On the way you will meet bandits, but they have nothing to answer, since there are no weapons or sensible brackets on our car. So we leave the enemies to the blue distance and follow the path on the mini-map, until we stumble upon the source.
[[Bullet]] "Come, do not linger!"
After talking with the guard of the gate, we will be missed into the city.
Dressing
[[Bullet]] "spoil the air in that house".
First of all, you need to go to the office of the mayor of Cleiton and report that Hagar needs supplies. In response, the mayor will offer us to start changing the catchy robe of the ark for local clothes so as not to attract the attention of the government.
[[Bullet]] The “MECT” mayor has a very “mayor” view.
This is the only moment in the game of an irreversible choice. The merchant offers us once and for all to put on one of three costumes:
- A resident of the Wasteland gives a discount in stores (except for auto parts).
- Hooligan reduces incoming damage (it is recommended, since the main problem in Rage is precisely incoming damage!)
- Factory enhances the action of the objects we collected.
[[Bullet]] is difficult to choose a suit when the seller is pinches a kind of passionate gaze.
Depending on the version of the game, you can also be offered the fourth, fraudulent costume, Elite scarlet , combining effects of the first three. In this case, you don't need to think about a choice at all.
THIS IS INTERESTING: On the mayor’s table, a collectible figure of one cult “character” familiar to us by the Fallout series will be discovered.
[[Break]]
Garage rental
[[Bullet]] “Hey, buddy, you definitely need a three -four -four flange?"
Now that we have a suit, it is time to find a refuge for our cars. They will be engaged in a mechanic Mick – his garage is opposite the "town hall".
Weapons for Baggie
[[Bullet]] “I am the sheriff of the district, and you will cleanse it from villains!"
The sheriff will give out a template type to the purchase of weapons for the car. To get them, you need to participate in the race – very light, without rivals and only for a while. The rule “Furious should be turned on as much as possible”. On the way, be sure to select the cylinders lying there and the sole, instantly reloading the fast and.
[[Bullet]] If you wish, you can get in the races deeply and immediately earn more money "for pumping".
For the victory you will receive a dozen certificates. They can be immediately spent on machine guns to complete the quest, or go a couple more races to get rocket launchers.
Sally reward
[[Bullet]] Sally will pay us for every murdered gangster car. Literally killed.
When our car has a weapon, the hero will want to talk to the bartmensh Sally from the Bar “Second Chance”. She will offer us a repeating quest to destroy bandits on the roads. We will drip dollars and racing certificates with each blended car. That is, the destruction of bandits is an alternative way to make certificates for buying automobile improvements.
To take the award, just periodically go to the bar and approach Sally.
[[Bullet]] If a crossbow hangs on the wall, then they will give it to us.
Now you can go back to the settlement of Hagara to give him supplies and get a crossbow as a reward.
Felttric crater
[[Bullet]] Here bandits are drill felritis. What, quite a gangster lesson!
Cleiton mayor is worried about felritis, which bandits mining north of the settlement. The task can be started immediately (see. quest “Sample Feltritis”), but I recommend, taking the task, to postpone it before the hero acquires the new “Kuprino” machine, since the northern roads are dangerous places. In addition, a chain of quests on Kuprino is interesting in itself.
Need "kuprino"
[[Bullet]] Baggi for battles in the north is already weak. Need "kuprino".
The source sheriff invites you to participate in races to win the new Kuprino car, and for this he will send you to Jackie's herald. But there will be a new problem – you need a sponsor for racing!
Sponsor for "dusty 8"
[[Bullet]] To get a sponsor, you will have to work with a clown for showmen. Or showman at clowns.
Jackie Vicks invites us to ask for sponsorship to the local media Magnate Stevsa, producer of the TV show "Kill the mutant". He has a counter offer ..
Kill the mutant
[[Bullet]] “There are no pieces of paper?"
Styssa will give us sponsorship if we participate in his show “kill the mutant” and at the same time survive. Before you agree, make sure you have enough cartridges and first -aid kits. Passing all the "attractions" will not be easy.
[[Bullet]] “Come to me, brother!"
- Laughter room. The first battle will begin with the usual shooting of mutants running out of the holes. After that, four ticks will rise in the hall, the inhabitants of which must be reduced as soon as possible so that the hero does not throw fiery shells.
[[Bullet]] distant biological ancestor Freddy Kruger.
- Martyshkin labor. The rotating figure of the gorilla, which is accumulated with blades, can be beneficial if you hide in the corner at the door, the document of its blades is not available. Running mutants will partially chop her blades, facilitating our task.
[[Bullet]] Player machine. Instead of money, mutants fall out.
- One -armed mutant. Shoot at the target to run the slot machine, and then figure out what runs out of the pipes. You have to run a lot, because on the way of mutants it will not work to shoot.
- Bay of broken ships. It’s already contraindicated to standing here, because spikes jump out of the floor in the spirit of the “Prince of Persia”. But the next fight is even worse.
[[Bullet]] It is better not to peer at what place the “kraken” grabbed under the tentacle of the mutant.
- The battles of gladiators. A huge mutant with tentacles is a very unpleasant enemy. As a boss, he will meet in the game and further. It is easy to dodge his “jerks” (a la emperor of cycloids), but when he feels the hero with his tentacles, problems begin, since it is very difficult to dodge these uninvited affection. The https://shiny-joker-casino.co.uk/ tactics of the fight against him are simple: beat from the most heavy weapons, get used to get used to, evade jerks and try to stay away from the tentacles.
[[Bullet]] easy way to combat road pits – put a springboard in front of them.
Now you have a sponsor (Stys will even offer to repeat the battle with increased complexity and reward). It remains only to win sponsorship races "Dusty 8". In these races you have rivals, but you can apply a special technique three times against them that throws them back. It is best to use it when you are literally with rivals
Side sources from the source
[[Bullet]] already because the hero agreed to make a quest, he is supposed to be a prize.
In the source you can get several side missions – mainly on the board of ads opposite the store. Some of them appear later on the plot, so return to it from time to time.
Some tasks will be given by local residents.
Eminent mutants
[[Bullet]] will now run – just have time to shoot.
One of the "sniper" missions in which you only need to shoot aptly. Having taken it, you will immediately receive an improvement for a sniper rifle as a gift – a device for semi -automatic shooting.
The hero must cover with fire the work of the mechanic and his bodyguard repairing the water supply. Mutants will resort to two directions, but there is nothing complicated in their shooting. The most dangerous will be the final in which the path for mutants will be shorter and they will have to be made more promptly.
Fear the wrath of the mutants – if you attract their attention, they can drop by your balcony and try to make minced meat from the sniper itself.
Missing
[[Bullet]] Another ghost reached actualization.
One of the settlers disappeared at the Ghost Hotel, and the hero is asked to go to the search and rescue expedition. The path in the already familiar interior will quickly end near the statue, in which we were caught at the first visit to the location. There you will find a missing person – more precisely, what is left of him.
But do not relax – on the way back you have to fight with a few more ghosts.
Stolen goods
[[Bullet]] bad bandits surpassed everyone and lying around. But you can at least pass the bottles.
The bandits from the already familiar clan of the reckless stole a beer from our quests, and now they need to revenge. Go to the garage from the black entrance, near the ark, and go through the familiar rooms with fire and sword. At the end of the road you will find bottles.
Caravan protection
[[Bullet]] Caravans cannot be robbed!
This sniper mission is a little harder than the previous, water supply. First, we will need to quickly shoot the bandits popping from two cars (one will stop under the bridge, a little to the right of a large cliff, which is in the center, the other below, under your sniper point). At the same time, the bandits will jump out not only from cars, so drive a muzzle, holding under the sight as a large area as possible.
The second phase of the battle will go to the left of the cliff. First, a bandit car will stop under the bridge, then they will begin to launch radio -controlled wheeled bombs – very small and quick targets, requiring exclusively a label of shooting.
Offer
[[Bullet]] “Because of these bandits, I lost my finger and was forced to make a new one from the old log!"
Hagar phallinx offers an adventurer to approach him for a gas station, promising a rare engineering scheme. We already know this character – we go to him and find out what he needs. This quest will appear on the announcement board only after we complete the task "destroy the explosive warehouse".
Prototype Du
[[Bullet]] set “Make it yourself. And blow up ".
Fallinx will ask us to visit us again a few missions below the warehouse of explosives of the Savan gang. It will need to be cleaned, but this time the path will change a little – the old passages will be blocked, and previously locked doors will open. All we need is to kill all enemies to get to the prototype of an improved bomb machine and pick it up. Returning to phallinx, you will get a scheme of an improved explosive model.
Exchange
[[Bullet]] Here the government! Atas, someone passed us!
The third "sniper" mission – it will appear on the list on the board of ads later than others. The hero must cover the exchange of hostages with sniper fire. As soon as the rays of laser sights appear on the ground, open the fire on enemies (they are usually at the ends of these rays).
Beware of a sniper fire response. When the government arrives, try to bring down the landing landing in flight.
THIS IS INTERESTING: According to the quest, we are talking about the exchange of hostages, but in the hands of the sheriff a suitcase will be clearly visible. Who wears in the part -time suitcases? And the bandits have nothing but guns at all.
Find felritis
[[Bullet]] For a valuable little thing, Jacob wants to squeeze twenty pieces of felritis with us.
Visitor of Bar Jacob has a rare device with him, accelerating the time of reloading our defibrillers. But he is ready to part with this miracle of technology for at least twenty felritis crystals. By the time the quest will become affordable, you should already accumulate a lot of crystals, and even more you can get in mini-games to collect felritis on the roads of the Wasteland.
[[Break]]
Miracle tool
[[Bullet]] Swamp is a house for a hippo, but we are reluctant to sit in it.
The old Richard from the Bar “Second Chance” asks us to get a rare medicine ingredient for his wife – a flower growing only in the swamps where crazy Joe lives. It is easy to drive behind a flower, and the reward will be the most valuable recipe in the game – the potion of the Apofis, which increases the health supply, and not for a while, but for good. To make more potions, you need to get rare plants – night color and desert disputes. A couple of deserted disputes can be easily selected next to the swamp of crazy Joe. One grows in a crater behind the entrance to the "kill mutant".
Signing tower supplies
[[Bullet]] "And the moose has gone. He went for the far cordon ".
The sheriff asks to take supplies to the distant vvvanpost. No problems. We must – take it. On the way to us, of course, the bandits will be attacked, but we ourselves with a mustache.
Destroy the explosive warehouse
[[Bullet]] good here you have everything. It will be a pity if it is gaze … boom!
And the next task of the sheriff will be more complicated. We need to get into the Lovov Savanov-the same comrades who launch radio-controlled bombs-and smash this lup to smithereens.
The main thing is that you need to know: the recipe of the bomb car was given to us for a reason. To go through the task, it will be necessary to run the car into a low passage several times and, finding the explosives on the other side, blow it up, freeing the passage. Repeat several times.
[[Bullet]] and explosives can also be used to shoot self -portraits against the backdrop of defeated bandits.
The level may seem difficult, but the main thing in it is to ignore the locked doors, look for gaps in the walls for cars (the most inconspicuous are kindly illuminated by red lamps) and, if doubt, go where the arrows on the floor show. We'll have to make a loop.
[[Bullet]] Source residents play with cars without removing explosives from them. It would seem that it could go wrong?
And it is at this level that you will first meet enemies of the Tank type – armed to the teeth and armored from head to toe. Of course, it is necessary to fade over them armor -piercing cartridges, trying not to shine in front of their machine guns. But the main thing is the weak point of the "tanks" – speed. They will not be able to quickly run away from the abandoned grenade, or from the explosive machine that has caught up from the corner.
A sample felatt
[[Bullet]] I found felrites! I am rich!
This is the very task from the mayor that we put aside several quests above. To get a sample, go to the north along the gorge and, having fought with the bandits or having left them, turn right, into a felritic crater. There you can easily find a tower and easily deal with the bandits guarding it.
Another portion of bandits will jump out by opening the hatches in the roof of the change house. And one more crawls out of the change house when you run the drill tower and take a sample for the mayor.
Detail for the defibrillator
[[Bullet]] Old man kvassir sees us through and through.
The mayor asked to take a sample as a hermit named Kvassir to find out what the bandits planned. Kvassir lives behind the northern denouement on the left – it is necessary to go to it not along the flyover, but under it.
Kvassir will give us a situation on the political situation in the wastelands (the government is bad, the rebels are good) and invite us to strengthen our defibrillator with a second charge. But for this you need to visit the ominous dead city and get the desired part in the hospital.
You might think that in this quest we will find traditional hospital mysticism. In fact, no – only mutants of several varieties.
[[Bullet]] Headshot after 3 … 2 … 1 ..
The first fight, in the autonnel, will be simple. When you see a trolle -like giant leaving for the blue distance, stop the beam above your head and get ready to hide behind it from the shots of another mutant, smaller. Along the way, a trifle will run in your direction, which can be removed from sniper.
Inside the building, after a scene with a huge paw, get ready to fight with small mutants in two small adjacent rooms (there is still a crack in the floor). Stand your back in a corner next to the door in the second room and shoot the enemies while they crawl out of the cracks. If the mutants are over, and the door does not open, then you missed those that hide behind the gaps in the walls and cannot move to you.
[[Bullet]] "So we met again, Captain Hook".
After a short crossing across the street (the throwers of fire shells, as well as the “guests” from the sewage system), take out the radio -controlled machine and with its help open the passage to the secret area, driving the machine into the collector from the street.
But the next battle will be difficult – several small mutants and the already familiar Kraken will expose you against you. There is nowhere to hide, so contrast the enemies of the firepower and do not forget to choose the values on the bench next to the remains of a less lucky adapter.
[[Bullet]] “My eyes! Glasses do not help!"
After that, you will be shown the “troll” again, but they will not give it to fight it yet. Our next task is to open the gate-scroll, first turning on the mechanism on them, and then-on the wall where the cord leads. Immediately after that, mutants will put on the hero – fortunately, small.
Below, in the subway, where Duke-Neukem mucus reigns and there is even something like a woman in a cocoon, you will be introduced to the new species of a mutant-a victim of government experiments. He is not particularly fast and strong, but with murderous accuracy he spits a blinding poison, doing this with a lead. Remember this, and at the moment when the mutant gains strength for the grunt, get ready to quickly change the direction of movement.
[[Bullet]] Why shoot him? Because it is alive and shines.
Behind the door you will find a transition to another location – the central part of the dead city. The hero again needs to use a mechanical gate and withstand the battle with the mutants. And to open the passage to the barred secret area, shoot at gas cylinders. An area closed by a power field, ignore – you will visit it much later.
It will be easier to fight off the surface on the surface. Having passed under the bridge, you will again find yourself in the room where you will be warmly met by the already three times seen troll.
[[Bullet]] This white thing on the chest is a vulnerable place of the troll.
The battle with this boss consists of two phases. In the first, he swits to us pieces of stone, and we bounce off them on a sprint, aim, shoot at his vulnerable place on the chest and pick up rockets. In the second phase, the troll runs up to the wall of the building, begins to thresh with fists, from which it is necessary to hide in the far part of the hall. Когда босс устало склонит голову, стреляйте прямо ему в мозг. It will have to be repeated several times.
[[Bullet]] “Now we will change the defibrillator for you. It will hurt, but not for long ".
There will be no more problems. On the way in the lobby you will come across ordinary and government mutants. When you take a part for the defibrillator, a small crowd of enemies will come running, simultaneously opening the way back. The path to the beginning of the level will be short -lived and relatively "heart".
Calling Stark
[[Bullet]] For the sake of a useful scout, it is worth rolling on the highway from Starki.
Stark's local champion offers us one -on -one race, promising in case of victory to give us a useful bracket (with it, frontal clashes with gangster machines are more fun). Whether to do it or not, you decide. A competent and quick selection of frying tanks and three mines that are very useful if you place them in the way of Starki will help you win a competent and quick selection of you. The main thing is not to run into them ourselves.
[[Bullet]] And here is our prize. Now the cows are not to do.
The captured well
[[Bullet]] Jerry will give us electric steers. His partner will not give anything.
The mayor sends us to the water supply-there something was shaken by the head of Carlson. He is in a panic. Ghosts from ghosts captured a water treatment station and threaten to pour a dangerous poison into the water supply, after which life in the source will become impossible. The station needs to be visited, the bandits are killed, toxin is captured. To make it easier for us, the wounded worker we met at the beginning of the location will give us several electric arrows. It is best to use them when enemies are anklewood in water. It is enough to shoot such an arrow into the water, as everyone around becomes bad. Simple, convenient, economical.
[[Bullet]] Why do they wear scarves? Furious? Hipsters? There is no lower jaw, like Darth Malak?
There are few difficulties in the task. If you cannot find the way after the first meeting with the bandits and buried it into a dead end, pay attention to the niches in the walls on the left and to the stairs. Be careful in a large room with chans – ghosts are very deftly jumping between the railing. Seeing a bunch of corpses, get ready for a little battle. When you stumble upon the locked gates, there will be a funny moment: the gate will rise slowly, while the bandits will try to lower them from the other side so as not to let you go further. Shoot everyone who runs to the lever.
[[Bullet]] Ghosts adore this kind of installation. If not for the smell ..
At the end of the mission, several friendly characters will join you. With their help, shoot the bandits in the hall, take a toxin and move on the elevator to the exit.
Deadly load
[[Bullet]] kvassir offers us arrows that are at first zombie and then explode. Just right for good rebels.
Do not forget to look at Carlson and please him with news. He will tell you that toxin should be taken away from the city. For example, show kvassir.
For information: Probably, at this place you will begin to meet mini-quests for the selection of meteorite felrites. Try to pick up as many pieces as possible in order to easily fulfill the quest "Find Feltrit".
[[Break]]
Secret cargo
[[Bullet]] "Oh, hello. You understand the cards?"
Kvassir will be able to apply toxin to create darts of control of the mind – weapons that would cause certain doubts among the authors of the Geneva Conventions. Use these darts as an occasion to meet the underground Elizabeth underground. She sits in the Bar “Second Chance” and without Palev looks at the satellite picture of a government prison.
Free Captain Marshall
[Bullet]] The effect of a zombie dart. In practice, a rather useless thing.
Elizabeth requires us to free the leader of the underground – Captain Marshall. Do not pay attention to her requirement to take with you and apply darts of control of the mind. They are not needed in this mission. We need armor-piercing cartridges, mini-rakes and a variety of explosives, since our enemies will be well protected. We will first encounter government fighters for the first time.
For information: Probably, on the way to prison, you will be offered a mini-game for the selection of meteorites again.
The inhabitants of the watch towers at the gate shoot from afar. Do not go to the big door outside the gate, but find the hole in the floor and go down the stairs to the ravines. After you go to a new location – actually to prison – you will be introduced to the concept of electromagnetic grenades. It is convenient to disable batteries that feed protective fields, and guard guns.
[[Bullet]] And in the forehead the star is on fire. Very convenient for aiming. Right in the forehead.
On the way to the place of imprisonment of Captain Marshall, you are waiting for difficult, but no particularly distinguished battles. Remember that the landing government soldiers can and very conveniently knock down right in the air. Try not to rush forward, so as not to catch the eye of the guardians of the soldiers, and instead, open the cameras with mutants and sit on the sidelines while they deal with enemies.
[[Bullet]] "You came to save me? Wait, now I am activating the button that unlocks the camera ".
Когда вы освободите генерала Маршалла (весьма странным, надо сказать, способом), задание усложнится. You will need to protect him from enemies while you both break through to the exit. Prepare the most heavy weapons and grenades. You can’t take risks. Pay special attention to the machine gun opposite and do not let anyone stand up for him.
[[Bullet]] Government landing ships strongly resemble combine equipment. Maybe the aliens are also involved here?
When the general asks to turn off the protective field, climb the stairs and mate an electromagnetic grenade to the battery. After that, join Marshall, cover yourself behind a faned wall and take the middle of the yard to the sight of the government, where the government’s landing will begin to land. They will be in front of you. Throw them with grenades. The case is done! Return to the source.
Personal disk
[[Bullet]] “Welcome! Welcome to the city-17 ".
Now, on the instructions of General Marshall, we must return to our own ark and find our personal information disk there. Soldiers of the government are on duty at the entrance to the ark. A few more soldiers will meet you at the exit. In general – nothing complicated.
[[Bullet]] Give five!
For information: With a high probability on the way back, you will be given another mini-game for the selection of felritis, in which you will compete with gangster machines.
Lost data
[[Bullet]] Government data are stored on the old Mixom laptop. Non -voiced warranty service here!
New task from Captain Marshall. We need to return to the dead city and lend the government with the results of their experiments.
This time the path will be the opposite: we will return to the place where we took the part for the defibrillator, and we will go out to the foyer of the hospital, where we will be met by government soldiers. After that, we will go back through the entire level, observing how snipers shoot mutants, and shooting the snipers themselves.
After a battle with an open area, do not turn in the subway to the right, but take to the left, and through the door you will fall into the field laboratory. There will be a few people there. Grab the data (under large orange displays) and, having taken out the battery, go through the place that, when visiting the dead city, covered the protective field.
On the way back, you will meet already familiar enemies – snipers, government fighters and landing through the air.
Subway
[[Bullet]] Airship flies to the remnants of the city of crescent. But we need not to the city itself, but in the subway.
Make sure that you have finished all the affairs in the source, because Marshall demands to go to the eastern wasteland with him, to the city of the subway, where the resistance headquarters is located. Arriving at the place, listen to the briefing.
Growth of influence
[[Bullet]] rebels cannot take this and send us on the plot further. So while we work on a local municipality ..
Task – make friends with local residents so that we are not given to the government. It is especially important to enlist friendship with the mayor of Redstone. Of course, this means that you will have to perform quests.
Brigadier Jones
[[Bullet]] Mayor Redstone found an interesting way to hide a bald head – under a tattoo.
The mayor of Redstone complains that his people had problems with mutants in tunnels, and will ask us to go to the foreman Jones to find out what to do with uninvited guests.
Brik reward
[[Bullet]] on the head of the bartender is the same Feske, whose name is the bar.
On the way to Jones, go to the Feska bar and take the task from Barten Brick – the same thing that Sally gave you before: we destroy the Predator system on the roads and armored vehicles, and in exchange we get dollars and racing certificates.
Invasion of mutants
The foreman Jones will ask us to get to the Blue Line metro station and end the work on the explosion of the tunnel.
[[Bullet]] foreman Jones is upset by the rallies of mutants on the blue branch. Clean it all, from Mitino to Shchelkovo.
The task is not easy and partly even boring. Take ammunition with a margin. There are not many enemies in that location, but a lot! At first, they will run somewhere in the distance, but if the hero is to choose dynamite checkers, as the grate slam shut, cutting the way back, and they will trample on all the cracks-mutants! With them there will be a new variety – kamikaze, waving a pair of dynamic checkers and stringing the heroes of the hero. It is not recommended to let them closely. Fortunately, there will be few of them and they are found only in one place.
ADVICE: Do not forget to rummage out vending machines and ATMs for currency-ancient, long-forgotten, but for some reason still having a walking.
[[Bullet]] with the mutants tense, so this is with noses.
Gradually move on the level further, patiently destroying mutants one after another. When you see the hall with a clock, get ready for battle – on the side of the mutants, an already familiar thrower of fiery shells shared in the air will perform, the fellow of which you killed at the entrance to the dead city.
[[Bullet]] Well, your rubber armor did not help you?
The most difficult thing will be the battle at the station, where you will return, making a circle in level. Lay explosives in four places in the tunnel on the left, preserve and press on the lever. After the explosion, a bunch of mutants will run and two at once (!) Kraken. Feel free to use a rocket launcher. Hero is useless here, especially since the boring level is already almost passed.
The path to the exit will be opened by mutants who jumped through the open doors of the car.
An abandoned distillation plant
[[Bullet]] “Give me your nose!"
This side mission will be given to us by Dietrich, a resident of the subway. He will ask to get to the old distillery and make a couple of bottles of corporate shnaps, while fighting off from the mutants who came to the noise.
The distillation plant is really very old, and there are many mutants in it. You will not get lost if you go through the door locked on the castle (break it), and, preparing for the sudden crush of the mutant, jump after him. Once in a large hall with large cylindrical stoves, do not be too lazy to go down the stairs in the far corner and open the door leading to the Easter Egg.
[[Bullet]] Easter.
THIS IS INTERESTING: Easter itself is a room painted by the autographs of developers (including in Russian). In its center there is a pile of trash that forms the ID logo.
The road to the desired "moonshine" will be long, but the battle is not very difficult. Just mutants. Prepare a shotgun and calmly fill both bottles. After that, return in a short way through the opening door.
[[Bullet]] you guys, nosov you won’t attack.
Award for the mission – a recipe for a means temporarily accelerating regeneration.
The basement of the machine -man
[[Bullet]] Hockey players here wear serious armor. That is the danger.
The mayor of Redstone complains that the Machine Gang, which owns electricity, lifts up prices on it, and demands to get into them in the banking storage, having pulled out the energy source – the alloy of felritis and plutonia. To go to the location, you do not need to get into the car. Use the key and open the service room at the upper level of the subway.
[[Bullet]] Fighter of the Tank system. First it will be sprayed from a machine gun, then it will make a key to a hundred.
Machine -headed – armored guys, they have “tanks” and defensive “spiders”. The most dangerous “tanks” are most dangerous, so, if possible, stay away from them and take out to everyone that is. At the very beginning of the level, fear the contact mines suspended to the ceiling. In the lobby of the bank, when the jets of fire block the road to you, climb the floor above and turn off them with a lever. Then turn left (you still cannot cross the flame on the right) and advance with the battle to the banking storage. In the offices you will be cut off from the exit with a flame and collide with two "tanks". Fortunately, there are tight places – there is where to hide. Through the blocking path of the aircraft engine blades, make your way only when it does not work.
[[Bullet]] in vain machine -headed do not lock their bank safes.
Hinging a storage and learning that we can’t see the source of energy, come back. Enemies will be the same – arrows, runners "tanks".
The price of power
[[Bullet]] Cheburashki in anger. Now they will make some dirty tricks.
Redstone is unhappy with failure, but he has a new idea – to capture the machine station of the machine -man. The content of the quest is about the same as the previous. True, it is a little more bored – it will have much more enemies and shootings among industrial interiors.
Having removed the first bandit he met, slowly move forward under the threat of their leader. Be careful with "tanks". The level looks difficult, but you will not get confused in it and soon go out to the elevator, where the main bandit will safely kill the hero, bringing the elevator to the mine. But the hero will resurrect – in vain, or something, defibrillators are built into him?
[[Bullet]] Mayor's people arrived at everything ready when we had already smashed the power station to smithereens.
Move along levels, stairs and crossings further. In a room with decapitating traps … bend. Go through the generator, and you will deal with the main machine -man without any difficulty, throwing it with rockets.
After that, pull the lever, redirecting energy to the subway, and move to the exit where the friendly NPCs will meet you. Help them in battle, launching one trap in the generator room after another, and it will be done. Now they love you in the city, which means that the plot can move on.
"Monarch" Stark
[[Bullet]] Starki thinks that we will not win the "monarch".
Already familiar to us, the ranger of Starka demands a revenge and this time puts on the end of his car "Monarch" – very good. Participate or not – again you decide. But it should be noted that these races are no more complicated than the previous ones and you again have three mines.
[[Bullet]] And of course, he is mistaken. But now he can be proud that rebels ride his car.
Kometenik
[[Bullet]] joints of the old Norbu will help only herbal medicine.
The old Norbu will give us a side quest: he also needs a rare plant – a flowering cactus male. It is better to go behind a flower as early as possible (before the Mission "Sturm Bridge") so that the quest can be passed without problems.
Equipment from the ark
[[Bullet]] Wolf in the pince -nez – only one of the amazing outfits of the jackal gang.
Lassard, a Haker, Khaker, will ask us to look into the gang of the Shakalov gang and get a data decoder in the ark there.
Jackals – Funny guys. They have very peculiar combat screams, and the level is interesting. But to meddle there without a bunch of explosives, cartridges and drugs is not worth it – it is dangerous. It’s good that this time you can save armor -piercing cartridges. Bandits – overlapped, but do not wear armor.
[[Bullet]] They also dragged the ship uphill! But why?
Try not to let the bandits get close. With their Raskolnikov habits, this is very cranial. Shoot fire throwers from afar, hiding from flying shells behind awnings. Climbing along the winding caves, get ready for all sorts of tricks like rolling explosive barrels. Enjoy the landscapes, use tarzanka and do not let the airtime with dynamite balloons close.
[[Bullet]] Monorail Motorcycle – another amazing invention of jackals.
Going to the gorge where explosive balloons fly in an endless stream, be patient. There are many enemies here, but you are almost at the goal. When you go down the bridges down, you just have to throw grenades of the last jackals and, going into the ark, grab the decoder (button on the wall on the right, green container). On the way back "Tarzanka".
The assault on the bridge
[[Bullet]] Even the bridges of this government are not the same as in people.
The penultimate task is the capture of the bridge leading to the capital. It is amazingly light. It is only necessary, shooting an armored car, get to the bridge, drive the car on the lifting platform, press the button and return to the wheel. You can shoot enemies with a car machine gun – convenient and safe. The latter – to shoot from a sniper rifle. Ready!
[[Bullet]] Fire by enemies can be fired without getting out of the car. Reliable and economical!
The assault on the capital
[[Bullet]] We did not imagine BFG.
Take a quick -fire machine gun with a function with a Portman (alternative ammunition). So it's time to fulfill the last mission – to storm the capital and put an end to the treacherous plans of the government.
[[Bullet]] SuperMutants are quick and dangerous. But the color of their skin leads to thoughts about pig farming problems.
Since after completing the mission you will not return, there is no point in saving money. Uplate things and buy heavy weapons on the very top. You can even sell ammunition from the car, taking only a couple of shields on the road just in case. It is pointless to enter the battle with the armored cars – they are endless, and we only need to fit the car to the hole in the wall and press the button to get to the level.
[[Bullet]] We will go the other way – we will explode the armored car!
Our first enemies will be already familiar government fighters. But then they will come to their aid (and in large numbers!) Pink super mututers – not armored, but very dangerous, outcast and fast. BFG ammunition do not save, but it is better to spend energy cartridges slowly.
[[Bullet]] Now we will have our own government – but already without mutants and helmets with bulbs!
The rise on the platform will be followed by the final battle, in which we need to burn on the buttons alternately, fighting off the mutants popping up in turn (which is why it makes no sense to save BFG – it is ineffective when the enemies eat one at a time). When the last terminal button turns on and you will click on it, it will be done!